1. Echoneo
  2. Artwork [0,24]
  3. Prompt

Echoneo [0,24] Prompt: Prehistoric Art in Minimalism Style

This page reveals the detailed JSON prompt used to generate the Echoneo artwork Echoneo [0,24]. Serving as the precise blueprint for our AI collaborator, this prompt fuses the core concepts of Prehistoric Art with the distinct visual style of Minimalism. Explore the structured parameters below to understand the specific instructions behind this unique creative echo.

Artwork cover image for Echoneo [0,24]: Echoneo-0-24: Prehistoric Art depicted in Minimalism Art Style[DRAFT]
Full Prompt JSON
{
"$schema": "https://goker.art/schemas/echoneo-prompt.schema.json",
"$id": "https://goker.art/schemas/echoneo-prompt.schema.json/instances/prehistoric-art-minimalism-01",
"$type": "echoneo-artwork-prompt/v1",
"artworkTitle": "Prehistoric Art depicted in Minimalism Style",
"conceptDefinition": {
"origin": "Prehistoric Art",
"coreThemes": [
"Survival",
"The Hunt",
"Ritual",
"Human relationship with large fauna",
"Primal energy"
],
"keySubjects": [
"Simplified human figures (hunters)",
"Large animals (e.g., bison, aurochs, deer)",
"Spears or primitive hunting tools",
"Cave walls or rocky landscape elements (as subject matter)"
],
"narrativeFocus": "Depict a group of simplified, active human figures engaged in hunting a large bison or similar prehistoric animal. Focus on the action and relationship between hunters and prey.",
"desiredEmotion": "A mix of ritualistic reverence, primal tension, and the importance of the hunt for survival.",
"symbolismHints": [
"Emphasize the size and power of the animal",
"Show coordination among hunters",
"Use repetitive patterns if suggesting ritual"
],
"references": [
"Cave paintings of Lascaux",
"Altamira cave art depictions of bison"
]
},
"styleDefinition": {
"origin": "Minimalism (Primarily USA, c. early 1960s - 1970s AD)",
"visualCharacteristics": [
"Extreme simplicity of form, often utilizing basic geometric shapes (cubes, squares, lines, grids)",
"Non-representational, non-referential, and objective approach",
"Emphasis on the artwork as a physical object and its relationship to space and the viewer",
"Use of industrial materials (steel, aluminum, plexiglass, plywood, fluorescent lights) and fabrication methods",
"Impersonal aesthetic, often removing traces of the artist's hand",
"Repetition of identical units (seriality) is common",
"Lack of ornamentation, complex composition, or expressive gesture",
"Often austere, clean, and sometimes monumental"
],
"techniques": [
"Simulation of industrial fabrication processes",
"Use of unadorned geometric forms",
"Precise construction and arrangement",
"Repetition and serial structures",
"Flat, even application of monochrome or industrial color (in painting)"
],
"mediumSimulation": "Industrial material sculpture/object simulation (e.g., polished steel, raw wood, plexiglass, fluorescent tubes) or Monochromatic geometric painting",
"colorPalette": {
"description": "Often utilizes the inherent colors of industrial materials (metal tones, wood grain, concrete gray). When color is applied, it's typically flat, unmodulated, monochrome, or uses simple industrial or primary colors. Avoids expressive or complex color relationships.",
"keyColors": [
"Industrial Grays",
"Metallic Silver / Steel",
"White",
"Black",
"Raw Wood Tones",
"Concrete Gray",
"(Occasionally flat primary colors: Red, Blue, Yellow)"
]
},
"textureEmphasis": "Focus on the inherent surface qualities of the industrial materials used (e.g., smooth metal, rough concrete, reflective plastic) or a perfectly smooth, flat, impersonal painted surface. Avoids expressive textures or visible craft.",
"compositionStyle": "Highly simplified compositions based on basic geometry, grids, repetition, or serial arrangements. Often non-relational (parts exist as independent units rather than composing a whole). Symmetrical or systematic layouts are common. Focus is on the object's presence and materiality.",
"references": [
"Donald Judd (Stacked boxes, 'specific objects')",
"Carl Andre (Floor sculptures of metal plates or bricks)",
"Dan Flavin (Fluorescent light installations)",
"Sol LeWitt (Conceptual structures, wall drawings)",
"Frank Stella (Black Paintings, shaped canvases)",
"Robert Morris (Geometric forms, felt works)",
"Agnes Martin (Subtle grid paintings)"
]
},
"sceneContext": {
"lightingStyle": "Flat, even, bright lighting with no discernible source or shadows, typical of Egyptian art.",
"cameraView": "Strict profile or composite view, straight-on perspective, avoiding complex angles.",
"settingSuggestion": "A stylized representation of a cave interior or outdoor landscape, framed perhaps with simple geometric Egyptian borders or patterns."
},
"aiDirectives": {
"width": 1536,
"height": 1024,
"aspectRatio": "4:3",
"emphasize": [
"Composite view of figures",
"Strong outlines",
"Flat color application",
"Hierarchical scale (if applicable)",
"Formal arrangement of figures"
],
"avoid": [
"Realistic perspective",
"Atmospheric depth",
"Shading and blending of colors",
"Dynamic, fluid poses (use stiff Egyptian poses)",
"Realistic anatomy",
"Visible brushstrokes",
"1:1 aspect ratio"
],
"styleStrength": 0.85,
"negativePromptHints": [
"photorealistic",
"3D render",
"depth",
"perspective",
"shadows",
"impressionistic",
"sketchy"
]
}
}
1.0.2