Echoneo [18,0] Prompt: Cubism in Prehistoric Art Style
This page reveals the detailed JSON prompt used to generate the Echoneo artwork Echoneo [18,0]. Serving as the precise blueprint for our AI collaborator, this prompt fuses the core concepts of Cubism with the distinct visual style of Prehistoric Art. Explore the structured parameters below to understand the specific instructions behind this unique creative echo.
Full Prompt JSON
{"$schema": "https://goker.art/schemas/echoneo-prompt.schema.json","$id": "https://goker.art/schemas/echoneo-prompt.schema.json/instances/cubism-prehistoric-art-01","$type": "echoneo-artwork-prompt/v1","artworkTitle": "Cubism depicted in Prehistoric Art Style","conceptDefinition": {"origin": "Cubism","coreThemes": ["Multiple Viewpoints (conceptual)","Fragmentation","Geometric Abstraction","Analysis of Form","Flattened Space","Deconstruction"],"keySubjects": ["Simple objects (vessel shape, tool shape, schematic instrument)","Fragmented figure or head","Geometric shapes (cubes, planes, angles)","Overlapping forms","Still life elements (simplified)"],"narrativeFocus": "Depict a recognizable object (like a schematic animal head, a simple vessel, or a human figure) as if seen from multiple viewpoints simultaneously, breaking it down into overlapping geometric planes or facets, rendered with strong, angular outlines on a rock surface in a cave-art style. Focus on the concept of fragmentation and geometric analysis.","desiredEmotion": "Analytical (primitive sense), Fragmented, Geometric, Deconstructed","symbolismHints": ["Use predominantly straight and angular lines","Break down simple forms into overlapping geometric shapes (triangles, squares, etc.)","Show different 'sides' or aspects of an object adjacent to each other","Create a sense of shallow, fragmented space"],"references": ["Picasso's Analytical Cubist works (concept of fragmentation/multiple views)","Braque's Analytical Cubist works (concept of analyzing form)","African masks (conceptual influence on geometric simplification)"]},"sceneContext": {"lightingStyle": "Flat, indeterminate lighting, as appropriate for the intended Prehistoric style.","cameraView": "Direct, flattened views emphasizing fragmented planes and geometric structure, mimicking the flatness of cave paintings.","settingSuggestion": "A rough, textured surface simulating a natural cave wall, reflecting the intended Prehistoric style."},"aiDirectives": {"width": 1536,"height": 1024,"aspectRatio": "4:3","emphasize": ["Composite view of figures","Strong outlines","Flat color application","Hierarchical scale (if applicable)","Formal arrangement of figures"],"avoid": ["Realistic perspective","Atmospheric depth","Shading and blending of colors","Dynamic, fluid poses (use stiff Egyptian poses)","Realistic anatomy","Visible brushstrokes","1:1 aspect ratio"],"styleStrength": 0.85,"negativePromptHints": ["photorealistic","3D render","depth","perspective","shadows","impressionistic","sketchy"]},"styleDefinition": {"origin": "Prehistoric Art (Global, primarily Upper Paleolithic cave art, c. 40,000 - 10,000 BCE)","visualCharacteristics": ["Focus on animal figures (bison, horses, deer, mammoths), often depicted with surprising naturalism and vitality","Human figures less common and typically abstract, schematic, or stick-like (distinct from more detailed animal portrayals)","Use of strong contour lines to define forms","Handprints (positive prints or negative stencils) and geometric signs (dots, lines, symbols)","Frequent overlapping of figures, suggesting different time periods or lack of unified composition","Occasional use of natural rock formations integrated into the shape of the animal","General absence of backgrounds, ground lines, or consistent perspective"],"techniques": ["Simulation of painting/drawing on cave walls","Using natural earth pigments (ochres, charcoal, manganese) possibly mixed with binders","Application by blowing pigment, dabbing, drawing with pigment chunks/charcoal","Simulation of engraving or incising lines into rock surface"],"mediumSimulation": "Cave wall painting simulation (using natural pigments and charcoal on rock surface)","colorPalette": {"description": "Limited palette derived from natural mineral pigments: earth ochres, charcoal, and manganese dioxide. Colors typically applied flatly or with rudimentary shading.","keyColors": ["Red Ochre","Yellow Ochre","Brown Ochre","Carbon Black / Manganese Black","White (Chalk/Kaolin - less common)"]},"textureEmphasis": "Rough, uneven texture inherent to the natural cave wall surface, often incorporated into the artwork. The paint/pigment itself may appear powdery or stained into the rock.","compositionStyle": "Figures often appear scattered, superimposed, or isolated across the cave surface without a clear compositional structure, ground line, or consistent scale. Arrangement seems opportunistic, utilizing wall contours rather than creating a unified scene.","references": ["Lascaux Cave paintings (France)","Chauvet Cave paintings (France)","Altamira Cave paintings (Spain)","Hand stencils from El Castillo Cave (Spain)","Cosquer Cave (France)"]}}