Echoneo [21,0] Prompt: Surrealism in Prehistoric Art Style
This page reveals the detailed JSON prompt used to generate the Echoneo artwork Echoneo [21,0]. Serving as the precise blueprint for our AI collaborator, this prompt fuses the core concepts of Surrealism with the distinct visual style of Prehistoric Art. Explore the structured parameters below to understand the specific instructions behind this unique creative echo.
Full Prompt JSON
{"$schema": "https://goker.art/schemas/echoneo-prompt.schema.json","$id": "https://goker.art/schemas/echoneo-prompt.schema.json/instances/surrealism-prehistoric-art-01","$type": "echoneo-artwork-prompt/v1","artworkTitle": "Surrealism depicted in Prehistoric Art Style","conceptDefinition": {"origin": "Surrealism","coreThemes": ["Dreams / Unconscious","Irrationality","Unexpected Juxtaposition","Metamorphosis / Transformation","Mystery / The Uncanny","Psychological Landscapes (simplified)"],"keySubjects": ["Distorted schematic figures or animals","Illogically combined simple objects","Biomorphic shapes (simple organic abstracts)","Melting or flowing forms (simplified)","Floating simple shapes","Hybrid creatures (schematic)"],"narrativeFocus": "Depict schematic figures, animals, or simple objects combined in bizarre, illogical, or dreamlike ways (e.g., a figure merging with an animal shape, objects floating unnaturally, distorted body parts), rendered with strong outlines on a rock surface in a cave-art style. Focus on creating a sense of strangeness, mystery, and the irrational.","desiredEmotion": "Dreamlike, Strange, Mysterious, Uncanny, Irrational, Unsettling","symbolismHints": ["Juxtapose unrelated simplified forms (e.g., bird shape next to fish shape in the sky)","Distort or morph familiar shapes (stretch, melt, combine)","Create impossible or illogical scenarios using basic elements","Arrange shapes in a way that defies gravity or normal spatial relationships"],"references": ["Salvador Dalí's melting clocks (concept of soft forms)","René Magritte's illogical combinations (concept)","Joan Miró's biomorphic forms (concept of organic abstracts)","Max Ernst's hybrid creatures (concept)"]},"sceneContext": {"lightingStyle": "Flat, indeterminate lighting, as appropriate for the intended Prehistoric style.","cameraView": "Direct views emphasizing the bizarre juxtapositions or distorted forms, mimicking the flatness of cave paintings.","settingSuggestion": "A rough, textured surface simulating a natural cave wall, perhaps with minimal lines suggesting a vast, empty, or dreamlike space, reflecting the intended Prehistoric style."},"aiDirectives": {"width": 1536,"height": 1024,"aspectRatio": "4:3","emphasize": ["Composite view of figures","Strong outlines","Flat color application","Hierarchical scale (if applicable)","Formal arrangement of figures"],"avoid": ["Realistic perspective","Atmospheric depth","Shading and blending of colors","Dynamic, fluid poses (use stiff Egyptian poses)","Realistic anatomy","Visible brushstrokes","1:1 aspect ratio"],"styleStrength": 0.85,"negativePromptHints": ["photorealistic","3D render","depth","perspective","shadows","impressionistic","sketchy"]},"styleDefinition": {"origin": "Prehistoric Art (Global, primarily Upper Paleolithic cave art, c. 40,000 - 10,000 BCE)","visualCharacteristics": ["Focus on animal figures (bison, horses, deer, mammoths), often depicted with surprising naturalism and vitality","Human figures less common and typically abstract, schematic, or stick-like (distinct from more detailed animal portrayals)","Use of strong contour lines to define forms","Handprints (positive prints or negative stencils) and geometric signs (dots, lines, symbols)","Frequent overlapping of figures, suggesting different time periods or lack of unified composition","Occasional use of natural rock formations integrated into the shape of the animal","General absence of backgrounds, ground lines, or consistent perspective"],"techniques": ["Simulation of painting/drawing on cave walls","Using natural earth pigments (ochres, charcoal, manganese) possibly mixed with binders","Application by blowing pigment, dabbing, drawing with pigment chunks/charcoal","Simulation of engraving or incising lines into rock surface"],"mediumSimulation": "Cave wall painting simulation (using natural pigments and charcoal on rock surface)","colorPalette": {"description": "Limited palette derived from natural mineral pigments: earth ochres, charcoal, and manganese dioxide. Colors typically applied flatly or with rudimentary shading.","keyColors": ["Red Ochre","Yellow Ochre","Brown Ochre","Carbon Black / Manganese Black","White (Chalk/Kaolin - less common)"]},"textureEmphasis": "Rough, uneven texture inherent to the natural cave wall surface, often incorporated into the artwork. The paint/pigment itself may appear powdery or stained into the rock.","compositionStyle": "Figures often appear scattered, superimposed, or isolated across the cave surface without a clear compositional structure, ground line, or consistent scale. Arrangement seems opportunistic, utilizing wall contours rather than creating a unified scene.","references": ["Lascaux Cave paintings (France)","Chauvet Cave paintings (France)","Altamira Cave paintings (Spain)","Hand stencils from El Castillo Cave (Spain)","Cosquer Cave (France)"]}}