1. Echoneo
  2. Artwork [3,0]
  3. Prompt

Echoneo [3,0] Prompt: Ancient Roman Art in Prehistoric Art Style

This page reveals the detailed JSON prompt used to generate the Echoneo artwork Echoneo [3,0]. Serving as the precise blueprint for our AI collaborator, this prompt fuses the core concepts of Ancient Roman Art with the distinct visual style of Prehistoric Art. Explore the structured parameters below to understand the specific instructions behind this unique creative echo.

Artwork cover image for Echoneo [3,0]: Echoneo-3-0: Ancient Roman Art depicted in Prehistoric Art Style
Full Prompt JSON
{
"$schema": "https://goker.art/schemas/echoneo-prompt.schema.json",
"$id": "https://goker.art/schemas/echoneo-prompt.schema.json/instances/ancient-roman art-prehistoric-art-01",
"$type": "echoneo-artwork-prompt/v1",
"artworkTitle": "Ancient Roman Art depicted in Prehistoric Art Style",
"conceptDefinition": {
"origin": "Ancient Roman Art",
"coreThemes": [
"Empire",
"Military Power",
"Order",
"Procession",
"Group Strength",
"Conquest (simplified)"
],
"keySubjects": [
"Marching figures (soldiers)",
"Leader figure",
"Simplified standards (poles with shapes, e.g., bird/eagle shape)",
"Schematic horses (if cavalry/chariot implied)",
"Basic weapon shapes (spears, shields)"
],
"narrativeFocus": "Depict rows of schematic human figures, suggesting soldiers marching in formation or a procession, perhaps following a leading figure or carrying simple standards. Render with strong outlines on a rock surface in a primal cave-art style, emphasizing collective movement and organized power.",
"desiredEmotion": "Sense of Order, Group Power, Rhythmic Movement, Primal Discipline",
"symbolismHints": [
"Use repetition of figures to convey numbers and order",
"Simplify standards or symbols of power to basic recognizable shapes",
"Arrange figures in clear lines or columns",
"Use strong contour lines for all elements"
],
"references": [
"Reliefs from Trajan's Column (conceptual source for marching legions)",
"Roman Triumphal Arch reliefs (conceptual source for processions)",
"Descriptions of Roman military formations"
]
},
"sceneContext": {
"lightingStyle": "Flat, indeterminate lighting, as appropriate for the intended Prehistoric style.",
"cameraView": "Direct, profile, or slightly elevated views to show rows of figures, mimicking the flatness of cave paintings.",
"settingSuggestion": "A rough, textured surface simulating a natural cave wall, reflecting the intended Prehistoric style."
},
"aiDirectives": {
"width": 1536,
"height": 1024,
"aspectRatio": "4:3",
"emphasize": [
"Composite view of figures",
"Strong outlines",
"Flat color application",
"Hierarchical scale (if applicable)",
"Formal arrangement of figures"
],
"avoid": [
"Realistic perspective",
"Atmospheric depth",
"Shading and blending of colors",
"Dynamic, fluid poses (use stiff Egyptian poses)",
"Realistic anatomy",
"Visible brushstrokes",
"1:1 aspect ratio"
],
"styleStrength": 0.85,
"negativePromptHints": [
"photorealistic",
"3D render",
"depth",
"perspective",
"shadows",
"impressionistic",
"sketchy"
]
},
"styleDefinition": {
"origin": "Prehistoric Art (Global, primarily Upper Paleolithic cave art, c. 40,000 - 10,000 BCE)",
"visualCharacteristics": [
"Focus on animal figures (bison, horses, deer, mammoths), often depicted with surprising naturalism and vitality",
"Human figures less common and typically abstract, schematic, or stick-like (distinct from more detailed animal portrayals)",
"Use of strong contour lines to define forms",
"Handprints (positive prints or negative stencils) and geometric signs (dots, lines, symbols)",
"Frequent overlapping of figures, suggesting different time periods or lack of unified composition",
"Occasional use of natural rock formations integrated into the shape of the animal",
"General absence of backgrounds, ground lines, or consistent perspective"
],
"techniques": [
"Simulation of painting/drawing on cave walls",
"Using natural earth pigments (ochres, charcoal, manganese) possibly mixed with binders",
"Application by blowing pigment, dabbing, drawing with pigment chunks/charcoal",
"Simulation of engraving or incising lines into rock surface"
],
"mediumSimulation": "Cave wall painting simulation (using natural pigments and charcoal on rock surface)",
"colorPalette": {
"description": "Limited palette derived from natural mineral pigments: earth ochres, charcoal, and manganese dioxide. Colors typically applied flatly or with rudimentary shading.",
"keyColors": [
"Red Ochre",
"Yellow Ochre",
"Brown Ochre",
"Carbon Black / Manganese Black",
"White (Chalk/Kaolin - less common)"
]
},
"textureEmphasis": "Rough, uneven texture inherent to the natural cave wall surface, often incorporated into the artwork. The paint/pigment itself may appear powdery or stained into the rock.",
"compositionStyle": "Figures often appear scattered, superimposed, or isolated across the cave surface without a clear compositional structure, ground line, or consistent scale. Arrangement seems opportunistic, utilizing wall contours rather than creating a unified scene.",
"references": [
"Lascaux Cave paintings (France)",
"Chauvet Cave paintings (France)",
"Altamira Cave paintings (Spain)",
"Hand stencils from El Castillo Cave (Spain)",
"Cosquer Cave (France)"
]
}
}